3/21/2024 0 Comments Subsistence command cheatsAlso, if the player interrogates EVA in Zaozyorje, she will at one point mention the first eight inputs of the Konami Code. In Metal Gear Solid 3: Snake Eater, inputting the Konami Code will allow the player to see The End on the map during the boss fight with him. In-universe, the Konami Code was physically represented with Solid Snake and Otacon's handshake.Īlthough not actually part of the Metal Gear series, Evolution Skateboarding, which featured Snake, Raiden, and two Gurlukovich soldiers as unlockable skins, nonetheless included a variation of the code for unlocking all stages, although in this case, the "B" and "A" is replaced with "Down" and "Up". The expansion pack, Metal Gear Solid 2: Substance, features a similar use to the one above, as well as an additional use where, if the player registers their save file name in Missions mode as "UUDDLRLRBA," the player will unlock all missions and characters. In Metal Gear Solid 2: Sons of Liberty, the player can input the Konami Code shortly after clearing the game, when the clear code is on display, after which Snake will be heard either saying "What do you think you're doing!?" or "STOP FOOLIN' AROUND KID!" as confirmation of the code, although it can only be used once. The code was popularized in the NES version of Contra. During testing, Hashimoto found the game to be too difficult to complete, so he put in the code which gave the player a full set of power-ups. Ursprünglich geschrieben von Xzandelar:I'm new to Steam, and have not played this game yet, but feel compelled to explain something to the lot of you.The Konami Code was created by the late Kazuhisa Hashimoto while porting the arcade game Gradius over to the Nintendo Entertainment System. ![]() It can be fun if you have the time to grind, but if your entire game session is trying to gather resources, good luck keeping interest (unless you REALLY enjoy monotony). I need to be able to get some enjoyment from my games in the very limited gaming time I have.įor those of you saying that cheating ruins the games, I say try enjoying a game that takes an entire week to gather the resources just to build a simple 5x5 shack. This is why I limit myself to, mainly, single player games, and simple online FPS or quick-match games. Space that over three different games, and I literally do not have the time to even learn how to play a game thoroughly, much less enjoy the intricate parts of it, unless I can use console commands, hacks, trainers, or in-game glitches to stock up on resources or loot. I get, on average, a solid 2-4 hours a week to game. Why?īecause I'm 31 y/o, married, with a full-time job, and I volunteer on the board of a local organization, and I do NOT have hours to spend grinding for xp, resources, or currency. I was at one time a "purist," meaning that I refused to use cheats in games, because it "spoiled or ruined the game." Truth is, now-days I don't play many games that do not allow some form of cheating. ![]() So, that's roughly 25 years of gaming experience. I've been a gamer since I was roughly 4 or 5 years old (can't remember exactly). I'm new to Steam, and have not played this game yet, but feel compelled to explain something to the lot of you. ![]() Well look at for example subnautica that from what i understand had a "creative mode" almost from the start just for the things I mentioned early, the earlier you can catch a bug or a glitch in development the fever lines of code do you need to scan thru, so I can see some value in it, but it should ofc be clearly stated in your "bug" report that the bug/glitch was found thru the use of command console and so forth. i could honestly care not about a base that someone built by cheating the materials into the game. remember your toon can run the length of the map in under 10 minutes, i don't see how trying to test the limits on a fraction of intended play space could be beneficial in any way currently.Īlso theres the fact that many players have built massive structures legitimately through hard work and patience. Ursprünglich geschrieben von Kraft51:i can respect that view, however this early in the games development and the very small map size wouldn't really produce any useful feedback.
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